AS91171 MECHANICSYear 12 Physics · Interactive learning

Projectile Motion / Chapter activities

Projectile Motion Lab

Year 12 Physics · Observe, predict, simulate, calculate, explain
Created by Alex Sun · University of Auckland

One projectile = two simultaneous motions

Resolve the launch velocity into horizontal and vertical components. Analyse each direction separately, then connect them using the same elapsed time.

Standard model · no air resistance
(1)aₓ = 0
(2)aᵧ = −g
(3)vᵢₓ = vᵢ cos θ
(4)vᵢᵧ = vᵢ sin θ

Right and up are positive. Gravity acts downward only. Angles are measured above the horizontal.

NCEA past papers

Show / hide guidance & model notes

Predict before checking.

Select a trajectory point to inspect it.
0.00 s

Point projectile; icon not to scale. Diameter affects drag, not wall contact. Vectors of different quantities use different scales.

Motion graphs

Horizontal component Vertical component

Trial comparison

Model and equations

Without drag: x = vᵢₓt, y = h + vᵢᵧt − 12gt2. Here y is height above ground; Δy = y − h is vertical displacement from launch. With drag: Fᴅ = −12ρCᴅA|v|v, A = πd²4, ρ = 1.225 exp(−altitude8500). Density is fixed within each flight. No wind, spin or bounce. Wall and ceiling contact end the trajectory. A zero-thickness barrier checks height at one horizontal position. An elevated target is a reference point, not a collision surface. Object presets are illustrative, not measured specifications.

Standard model: constant gravity, flat ground and no air resistance. Advanced drag uses a numerical model. CSV exports the current trial. Saved comparisons last for this session.